Your main mission is to find a young woman at the behest of her parents. Your tolerance of the engine’s failings and the unpredictable nature of performance make for an unfortunate air of uncertainty It takes away from an otherwise intriguing new place. Results may vary, as is sadly true of all Bethesda RPG’s. It’s worth pointing out here that my initial excursion outside the town was rife with framerate drops, and while it cleared up substantially as I went on, it still performed worse than it did during my time in the Commonwealth, albeit mildly so.
Like Scarborough, but a bit brighter and with less sense of impending death. The swirling fog gives off a gloomy atmosphere not present in the Boston area, while the first buildings you encounter are more akin to the Salem parts of the map in the regular game, old, gothic and very much a seaside town.
Already there’s something noticeably different about this place off the coast of Maine, whilst still being undeniably part of Fallout 4. What you discover takes you on a boat ride to the foggy Far Harbor, the titular area itself, where you are almost immediately thrust into a skirmish between the townsfolk and some creatures you’ve never seen before.
Far Harbor begins with a visit to Nick Valentine’s detective agency to discover a new case awaiting you, namely a missing person’s case at the edge of the Commonwealth’s borders.